Primary:
Close binary system: Major - Soilleir, spectral class F0V. ICN S4K0803F0V. Mass
1.7 standard. Stellar diameter 1.7 standard. Luminosity 8.1 standard. Companion
- Flame (orbit #0), spectral class G1D. ICN S4KO803G1VII. Mass 0.63 standard.
Stellar diameter 0.012 standard. Luminosity 0.00006 standard.
Planetary
System:
Seven major bodies. One Inhabited world (Diablo, III). Four gas giants, two
planetoid belts in system.
III
Diablo:
Mean orbital radius, 101.73 million kilometers (0.68 AU). Period, 134.18 days
... One satellite ... Diameter, 15,322 kilometers. Density, 1.13. Mass, 1.61
standard. Mean surface gravity, 1.27 G. Rotation period: 22 hours, 10 minutes,
10 seconds. Axial Inclination, 15°17'2.8" Albedo, .54 ... Surface
atmospheric pressure, 60atm; composition, carbon dioxide/sulfur dioxide mix
(plus trace elements). Atmosphere Is rated "INSIDIOUS", defeating all
forms of personal protection In 2-12 hours, due to extremes of pressure and
temperature. Hydrographic percentage, 74%; composition, liquid sulfur, sulfuric
acid and similar compounds. Mean surface temperature, 500°C.
Remarks:
Diablo is an extremely hostile world lying just within the boundaries of the
Imperium. Under ordinary circumstances, settlement of ,such a world would be
highly unlikely, for the planet enjoys surface temperatures in excess of 500°C
and has a surface atmospheric pressure of roughly 60atm (Earth sea-level
pressure is only 1 atm).
However, Diablo is a major source of industrial-grade daystones
and mining colonies have been established on Diablo to exploit this valuable
resource.
The world holds a number of enclaves owned by different companies and corporations (hence the 'balkanized' government of the planet). Each enclave is settled in underground complexes heavily reinforced against outside pressures and temperatures. Enclaves have shuttleports for landings by small craft, but the planetary starport, a class B facility, is maintained in orbit. The port is owned and operated by the megacorporation Hortalez et Cie, LIC, which itself has no direct interest in mining operations on the world.
Each enclave is a small 'company town' completely controlled by the owning
company (among these companies are megacorporations such as Delgado
Trading, Ling Standard Products,
Sternmetal Horizons and the like, as
well as smaller companies operating on a local level). Conditions tend to be
harsh because of the complete control management has over the workers.
Mercenaries in the pay of the various companies enforce local company laws and
regulations, which vary in stringency, but average around law level 7.
The situation on Diablo has been somewhat unstable of late, since the
declaration of a tradewar between Delgado Trading and Sternmetal Horizons. Both
sides have been hiring additional mercenaries to beef up security, and outright
inter-company warfare is expected ... once the problems of waging an effective
campaign in Diablo's hellish environment are conquered.
The environment on Diablo will overcome all forms of personal protection (individual protective suits, battledress, etc.) within 12 hours. Vehicles and ships will not be compromised as quickly, but breakdowns are common. Roll 11+ once every hour while operating in Diablo's atmosphere, to suffer a breakdown of some type (the referee can determine the exact nature, depending on the situation). Mining operations are conducted entirely underground, with tunnels being constantly extended around various enclaves. People visit the surface of Diablo as rarely as possible.