Primary:
Binary star system: Major - Dakeen, spectral class M3V ICN S4K0409M3V - Mass
0.394 standard. Stellar diameter 0.434 standard. Luminosity 0.0202 standard.
Companion - Ladarr (orbit #2), spectral class M5V. ICN S4K0409M5V - Mass 0.358
standard. Stellar diameter 0.331 standard. Luminosity 0.007 standard.
Planetary
System:
Three major bodies. One Inhabited world (Drellesarr, I). Two gas giants, three
empty orbits (#0, #3, #5) In system.
I
Drellesarr:
Mean orbital radius, 29‑92 million kilometers (0.2 AU). Period, 52.05 days
... No satellites ... Diameter, 4,920 kilometers. Density, 1.01. Mass, 0.053 standard.
Mean surface gravity, 0.38 G. Rotation period: none (tidal lock with
primary). Axial Inclination, 7°12'8.8" Albedo, .10 ... Surface atmospheric
pressure, 0.07atm; composition, primarily nitrogen, with trace elements. Oxygen
supply and pressure gear required. Hydrographic percentage, 3%; composition,
liquid water. Mean surface temperature, dayside,
33°C. Mean surface temperature, nightside, -23°C.
Remarks:
Drellesarr is a small tidal-locked world occupying an unusual orbit between two
dim red suns. Ordinary dayside temperatures are uncomfortably, but not
intolerably, hot. Because of the mechanics of the orbits of Drellesarr and
Ladarr, the second star of the system, every planetary year sees temperature
extremes occur. In the Time of Burning, average dayside temperatures are around
40°C. The Time of Two Suns sees temperatures drop to the normal average given
in the planetary statistics; this occurs about 26 days after the Time of
Burning. Then, 26 days later, comes the Time of one Sun, when dayside
temperatures range around 29°C, as the companion star is farthest apart from
the world. Another 26 days brings another Time of Two Suns, and a final period
brings it back to the Time of Burning once more.
Colonized in the era of the Reavers, Drellesarr was originally founded by the great Reaver warlord Blackjack Duquesne as a refuge for his raiders. The colony on this harsh and desolate world has never been very large (even today it numbers only about 800,000), but it has endured despite its less-than-ideal setting.
Drellesarr has little to offer - no spectacular mineral deposits, and an
environment unable to support life as we know it - in short, nothing to support
the colony economically or in any other important way. But the colonists on
Drellesarr have supplemented their meager birthright with intelligence and
determination, and have kept alive some old traditions to keep their colony
flourishing.
Drellesarr is a Freeport - in every sense of the word. A lawless, wide-open
frontier community, the colony serves as an open port where repairs,
alterations, and improvements can be performed on visiting starships, equipment
legal or illegal purchased, goods marketed ... all with no questions asked.
The visitor to Drellesarr can buy or sell almost anything, with few restrictions
and fewer hassles. A Psionics institute is openly maintained on the world, for
here, beyond the bounds of the Imperium, anti-psionics attitudes are less
prevalent - though not entirely forgotten - and the people of Drellesarr are
tolerant of anything which attracts business.
Naturally, a penalty is paid for all this freedom. Drellesarr's lack of law
enforcement (or of laws to enforce) has made the world a dangerous one. Citizens
and visitors alike are armed, and nothing prevents anyone from using these arms
to kill over the pettiest offense or dispute. Drellesarr is officially listed as
an Amber Zone and visitors are urged to be polite, tolerant and very, very
careful.
On Drellesarr, lack of tariffs brings down the cost of most services. Generally,
prices on starport maintenance, repairs, and other services are 25% lower, with
occasional exceptions. Goods and services of an illegal nature (illegal in other
worlds, that is) are available as well, though the prices are not likely to be
quite as low. It should be remembered that many of the items obtainable here
will be stolen hijacked or pirated - no guarantees are made to protect buyers
from the consequences of purchasing such 'hot' merchandise, should the original
owner turn up later.