Kaanash/Drexilthar/Reavers' Deep 2421
B55687A-7  A                                 414  Im  G5V

Primary: Riinkaar, spectral class G5V. ICN S4K0801G5V. Mass 0.94 standard. Stellar diameter 0.91 standard. Luminosity 0.67 standard.

Planetary System: Twelve major bodies. Two Inhabited worlds (Kaanash, III; Gaanir, IV). Four gas giants, one planetoid belt, one empty orbit (#3), one captured body (Gaanir, IV) in system.

III Kaanash: Mean orbital radius, 79.29 million kilometers (0.53 AU). Period, 145.36 days ... one satellite ... Diameter, 9,394 kilometers. Density, 1.02. Mass, 0.249 standard. Mean surface gravity, 0.64 G. Rotation period: 32 hours, 18 minutes, 2 seconds. Axial inclination, 3°5'1.0" Albedo, .40 ... Surface atmospheric pressure, 0.65atm; composition, standard oxygen-nitrogen mix, breathable without artificial assistance. Hydrographic percentage, 64%; composition, liquid water and water-ice. Mean surface temperature, 21°C.

Remarks: The Kaanash system contains two inhabited worlds, Kaanash itself and its sister world Gaanir. The two worlds were settled in separate waves; Kaanash is the older colony. Gaanir originally went unsettled, due to the tainted atmosphere of the world. Some 275 years after Kaanash was colonized, however, an idealistic group of political refugees from Lavnia (Reavers' Deep 2621) in the neighboring Urlaggash subsector fled their home world and sought asylum on Kaanash. The colony refused this group (known as Technocrats) permission to land, but offered to support them in colonizing Gaanir instead. It was hoped that the mineral wealth of Gaanir could thus be exploited, and the disruptive political philosophies of the Technocrats turned away at the same time.

            Gaanir and Kaanash have long been rivals, competing for trade, Imperial support and economic aid. Gaanir is generally the loser in these competitions, because of the edge in technology and port facilities enjoyed by its rival. But the ongoing interplanetary competition is good for outsiders - trade with both worlds is brisk and profitable (buy at -1, sell at +1, over and above usual trade modifiers). Naval and Scout personnel stationed in the system (the bases are on a distant gas giant's moon, away from the immediate rivalry) have been keeping a close eye on things to prevent the development of open strife.

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